using System.Collections; using System.Collections.Generic; using UnityEngine; public class ForestField : BackGroundBase { public override int FieldId => 1; public ForestField(string bgmId = "NONE") : base(bgmId) { } protected override void BattleFieldBuild() { BattleCoroutine.GetInstance().StartCoroutine(BackGroundBase.ObjectChecker(0.5f, _str3DFieldPath, delegate { base.Field = GameObject.Find(_str3DFieldPath); base.Field.transform.parent = GameMgr.GetIns().m_GameManagerObj.transform; GimicAudioList = base.Field.GetComponent().GimicAudioList; _fieldModel = base.Field.transform.Find("md_bf_frst_root").gameObject; _fieldParticles = _fieldModel.transform.Find("Particles01").gameObject; _fieldObjDictionary.Add(_fieldParticles.name, _fieldParticles); _fieldObjDictionary.Add("mainTree_door", _fieldModel.transform.Find("md_bf_frst_01_mainTree_door").gameObject); _fieldObjDictionary.Add("moveBranch_a", _fieldModel.transform.Find("md_bf_frst_01_moveBranch_a").gameObject); _fieldObjDictionary.Add("moveBranch_b", _fieldModel.transform.Find("md_bf_frst_01_moveBranch_b").gameObject); m_FieldAnimatorDictionary.Add("mainTree_door", _fieldObjDictionary["mainTree_door"].GetComponent()); m_FieldAnimatorDictionary.Add("moveBranch_a", _fieldObjDictionary["moveBranch_a"].GetComponent()); m_FieldAnimatorDictionary.Add("moveBranch_b", _fieldObjDictionary["moveBranch_b"].GetComponent()); _fieldParticleSystemDictionary.Add("leaf", _fieldParticles.transform.Find("leaf").GetComponent()); _fieldParticleSystemDictionary.Add("tree_gimic_1", _fieldParticles.transform.Find("tree_gimic_1").GetComponent()); _fieldParticleSystemDictionary.Add("tree_gimic_2", _fieldParticles.transform.Find("tree_gimic_2").GetComponent()); _fieldParticleSystemDictionary.Add("fairy_opening", _fieldParticles.transform.Find("fairy_opening").GetComponent()); List list = new List(_fieldObjDictionary.Keys); List list2 = new List(); for (int i = 0; i < _fieldObjDictionary.Count; i++) { list2.Add(_fieldObjDictionary[list[i]]); } GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(list2, delegate { base.SetShaderGlobalColorBG = base.Field.transform.Find("SetMaterialColorBGManager").GetComponent(); base.IsLoadDone = true; }, isBattle: true, isField: true); })); } public override void StartFieldSetEffect(Vector3 pos) { GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_1, pos); } public override void StartFieldTapEffect(int areaId, Vector3 pos) { base.StartFieldTapEffect(areaId, pos); switch (areaId) { case 1: GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_1_1, pos); break; case 2: GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_1_2, pos); break; } } protected override IEnumerator RunFieldOpening() { GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_appear_1", "se_field_" + _str3DFieldNo, 0f, 0L); _fieldParticleSystemDictionary["fairy_opening"].Play(); m_FieldAnimatorDictionary["mainTree_door"].SetTrigger("OpenFast"); _battleCamera.Camera.transform.localPosition = new Vector3(-660f, 200f, -150f); _battleCamera.Camera.transform.localRotation = Quaternion.Euler(new Vector3(-15f, -90f, 90f)); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", new Vector3(-500f, 10f, -20f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(-40f, -90f, 90f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); yield return new WaitForSeconds(2f); m_FieldAnimatorDictionary["mainTree_door"].SetTrigger("CloseFast"); GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_CAMERA_ZOOM_OUT); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", new Vector3(-150f, -50f, -100f), "time", 1f, "islocal", true, "easetype", iTween.EaseType.easeInExpo)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(-30f, -20f, 25f), "time", 1f, "islocal", true, "easetype", iTween.EaseType.easeInExpo)); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", _battleCamera.BattleCameraPos, "time", 1f, "delay", 1f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", _battleCamera.BattleCameraRot, "time", 1f, "delay", 1f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo)); yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldGimic(GameObject obj) { string tag = obj.tag; if (tag != null && tag == "FieldGimic1" && _gimicCntDictionary[obj.tag] == 0) { _gimicCntDictionary[obj.tag]++; m_FieldAnimatorDictionary["mainTree_door"].SetTrigger("Open"); int rnd = Random.Range(1, 3); GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_gim_{rnd}", "se_field_" + _str3DFieldNo, 0f, 0L); yield return new WaitForSeconds(1.5f); switch (rnd) { case 1: _fieldParticleSystemDictionary["tree_gimic_1"].Play(); break; case 2: _fieldParticleSystemDictionary["tree_gimic_2"].Play(); break; } yield return new WaitForSeconds(1f); m_FieldAnimatorDictionary["mainTree_door"].SetTrigger("Close"); yield return new WaitForSeconds(3f); _gimicCntDictionary[obj.tag] = 0; } yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldShake() { _fieldParticleSystemDictionary["leaf"].Play(); m_FieldAnimatorDictionary["moveBranch_a"].speed = 1f + Random.value * 0.5f; m_FieldAnimatorDictionary["moveBranch_a"].SetTrigger("Shake"); m_FieldAnimatorDictionary["moveBranch_b"].speed = 1f + Random.value * 0.5f; m_FieldAnimatorDictionary["moveBranch_b"].SetTrigger("Shake"); yield return new WaitForSeconds(0f); } }