using System.Collections.Generic; namespace Wizard; public class SimulationResult { public AIVirtualActionInfo FirstActionInfo; public AIVirtualField BestResultField; public List ActionSequence; public int MinActionLengthOfLethal; public float MaxFieldValue { get; set; } public float MaxFieldValueAtSelfTurnEnd { get; set; } public float MaxFieldValueFirstSkill { get; set; } public AISelectedTargetInfoSet SelectedTargets { get; set; } public bool IsLethalPlan { get; set; } public bool IsRecentlyUpdated { get; set; } public SimulationResult() { MaxFieldValue = float.MinValue; MaxFieldValueAtSelfTurnEnd = float.MinValue; FirstActionInfo = null; BestResultField = null; ActionSequence = null; MaxFieldValueFirstSkill = float.MinValue; SelectedTargets = null; IsLethalPlan = false; MinActionLengthOfLethal = int.MaxValue; IsRecentlyUpdated = false; } }