// AUTHORED SHIM (not copied). Non-battle Story / StorySelectionWorld / Profile UI // types that the copied engine references only as field/parameter TYPES (never drives // headless). Generating them full-surface pulled a large non-battle closure // (BackgroundData/StoryWorldData/IResourceHandle/animation managers, etc.); empty // no-op stubs in their decomp namespaces resolve the references without the closure. namespace Wizard.Story.ChapterSelection.FlowChart { } namespace Wizary.StorySelectionWorld { public class StorySelectionWorldScene { public static int? RedirectSectionId { get; set; } } } namespace Wizard.Scenario2.Resource { } namespace Wizard.UI.Profile { } namespace Wizard.Story.ChapterSelection { public class SectionInfoPanel { } public class CharaInfoPanel { } public partial class StoryChapterSelectionUtility { } }