using UnityEngine; namespace Wizard.Battle.View.Vfx; public class NullCardVfxCreator : ICardVfxCreator { private static NullCardVfxCreator m_instance; public static NullCardVfxCreator GetInstance() { if (m_instance == null) { m_instance = new NullCardVfxCreator(); } return m_instance; } private NullCardVfxCreator() { } public VfxBase CreateDraw(Vector3 pos, bool isCardRare) { return NullVfx.GetInstance(); } public VfxBase CreatePick() { return NullVfx.GetInstance(); } public VfxBase CreateDestroy(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) { return NullVfx.GetInstance(); } public VfxBase CreateDestroyHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) { return NullVfx.GetInstance(); } public VfxBase CreateBanish(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) { return NullVfx.GetInstance(); } public VfxWithLoading CreateBanishHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) { return NullVfxWithLoading.GetInstance(); } public VfxBase CreateGeton(Transform vehicleCardTrans, IBattleCardView vehicleCardView, BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) { return NullVfxWithLoading.GetInstance(); } public VfxWithLoading CreateFusionHand(BattlePlayerBase battlePlayerBase, IBattleCardView fusionCard, bool isFusionMetamorphose) { return NullVfxWithLoading.GetInstance(); } public VfxBase CreateParameterChange(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool isDead, bool isEvolve, bool skipWait) { return NullVfx.GetInstance(); } public VfxBase CreateBuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) { return NullVfx.GetInstance(); } public VfxBase CreateBuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) { return NullVfx.GetInstance(); } public VfxBase CreateDebuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) { return NullVfx.GetInstance(); } public VfxBase CreateDebuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) { return NullVfx.GetInstance(); } public VfxBase CreateBuffStartInHand(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true, bool isDebuff = false) { return NullVfx.GetInstance(); } public VfxBase CreateGuardStart() { return NullVfx.GetInstance(); } public VfxBase CreateGuardStop() { return NullVfx.GetInstance(); } public VfxBase CreateKillerStart() { return NullVfx.GetInstance(); } public VfxBase CreateKillerStop() { return NullVfx.GetInstance(); } public VfxBase CreateProtectionStart(ProtectionColorType tyep) { return NullVfx.GetInstance(); } public VfxBase CreateProtectionStop() { return NullVfx.GetInstance(); } public VfxBase CreateNotBeAttackedStart() { return NullVfx.GetInstance(); } public VfxBase CreateNotBeAttackedStop() { return NullVfx.GetInstance(); } public VfxBase CreateUntouchableStart() { return NullVfx.GetInstance(); } public VfxBase CreateUntouchableStop() { return NullVfx.GetInstance(); } public VfxBase CreateQuick(bool hasAttacksRemaining, bool isCardUnableToAttackClass) { return NullVfx.GetInstance(); } public VfxBase CreateSneakStart() { return NullVfx.GetInstance(); } public VfxBase CreateSneakStop() { return NullVfx.GetInstance(); } public VfxBase CreateForceCantAttackStart() { return NullVfx.GetInstance(); } public VfxBase CreateForceCantAttackStop() { return NullVfx.GetInstance(); } public VfxBase CreateDrainStart() { return NullVfx.GetInstance(); } public VfxBase CreateDrainStop() { return NullVfx.GetInstance(); } public VfxBase CreateAttack(IBattleCardView attackCardView, IBattleCardView attackTargetCardView) { return NullVfx.GetInstance(); } public VfxBase CreateAttackFloatUp() { return NullVfx.GetInstance(); } public VfxBase CreateAttackFloatDown(bool isAttacker, bool isDead, int attackableCount) { return NullVfx.GetInstance(); } public VfxBase CreateMoving(Vector3 pos) { return NullVfx.GetInstance(); } public VfxBase CreateDamage(int damage, int currentHealth, int maxHealth, int baseHealth, bool isReflectedDamage, bool IsSkillDamage) { return NotEmptyNullVfx.GetInstance(); } public VfxBase CreateHealing(int healAmount, int currentHealth, int maxHealth, int baseHealth) { return NullVfx.GetInstance(); } public VfxBase CreateMaskCardInPlay() { return NullVfx.GetInstance(); } public VfxBase CreateReflectionStart() { return NullVfx.GetInstance(); } public VfxBase CreateReflectionStop() { return NullVfx.GetInstance(); } public VfxBase CreateHeavenlyAegisStart() { return NullVfx.GetInstance(); } public VfxBase CreateHeavenlyAegisStop() { return NullVfx.GetInstance(); } public VfxBase CreateChangeAffiliation(BattleCardBase card, CardBasePrm.ClanType clan, bool showEffect) { return NullVfx.GetInstance(); } }