using System.Collections.Generic; using System.Linq; using Wizard.Battle; public class SkillTargetHandSelfFilter : ISkillTargetFilter { private readonly IReadOnlyBattleCardInfo _ownerCard; public SkillTargetHandSelfFilter(IReadOnlyBattleCardInfo ownerCard) { _ownerCard = ownerCard; } public IEnumerable Filtering(IEnumerable battlePlayerInfos, SkillConditionCheckerOption option) { return from c in battlePlayerInfos.SelectMany((IBattlePlayerReadOnlyInfo p) => p.SkillInfoHandCards) where c == _ownerCard select c; } }