namespace SVSim.BattleNode.Reliability; /// /// Per-session inbound-emit ledger. Dedupes the client's pubSeq so we never dispatch /// a retransmitted emit twice; ack-echo (via SIO callback) is the caller's job. /// /// /// State is bounded: the ledger keeps the most recent /// pubSeqs in an LRU ring. Seqs below HighWaterMark - WindowSize are /// treated as stale-below-window and rejected without recording — this is what /// prevents window eviction from re-admitting an old seq as novel. The pubSeq is /// client-assigned monotonically; the bound is sized well above the realistic /// Socket.IO retransmit horizon, so legitimate retransmits always fall inside. /// public sealed class InboundTracker { /// Sliding-window size. Anything below HighWaterMark - WindowSize is dropped. public const int WindowSize = 256; private readonly HashSet _seen = new(WindowSize); private readonly Queue _order = new(WindowSize); /// Highest pubSeq observed so far. Reported via Gungnir for diagnostics. public long HighWaterMark { get; private set; } /// Record an incoming pubSeq. Returns true if the caller should dispatch the envelope, false on duplicate or stale-below-window. public bool Observe(long pubSeq) { // Stale-below-window guard. Required AFTER HighWaterMark is past the window, // otherwise an evicted ring entry would re-admit as novel. if (HighWaterMark > 0 && pubSeq <= HighWaterMark - WindowSize) return false; if (pubSeq > HighWaterMark) { HighWaterMark = pubSeq; Record(pubSeq); return true; } if (_seen.Contains(pubSeq)) return false; Record(pubSeq); return true; } private void Record(long pubSeq) { if (_order.Count >= WindowSize) { var evicted = _order.Dequeue(); _seen.Remove(evicted); } _order.Enqueue(pubSeq); _seen.Add(pubSeq); } }