using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Deck;
///
/// /deck/update response. Minimum-viable per spec is just {achieved_info, reward_list};
/// the full shape also includes the refreshed deck list. We include user_deck_list to
/// save the client a follow-up /deck/info round-trip.
///
[MessagePackObject]
public class DeckUpdateResponse
{
[Key("user_deck_list")] public List? UserDeckList { get; set; }
[Key("achieved_info")] public Dictionary AchievedInfo { get; set; } = new();
[Key("reward_list")] public List RewardList { get; set; } = new();
}