using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; public class Skill_play_count_change : SkillBase { public Skill_play_count_change(SkillParameter skillPrm, string option) : base(skillPrm, option) { } public override VfxWithLoading Start(CallParameter parameter) { int addCount = GetAddCount(); foreach (BattleCardBase targetCard in parameter.targetCards) { BattlePlayerBase selfBattlePlayer = targetCard.SelfBattlePlayer; selfBattlePlayer.AddCurrentTrunPlayCount(addCount); if (selfBattlePlayer.ClassInformationUIController != null && IsBattleLog) { SkillBase getAttachSkill = base.GetAttachSkill; if (getAttachSkill != null && getAttachSkill.SkillPrm.ownerCard.IsSpecialSkill) { selfBattlePlayer.ClassInformationUIController.UpdateInfomation(); } else { selfBattlePlayer.ClassInformationUIController.ShowInfomation(); } } } if (IsBattleLog) { BattleLogManager.GetInstance().AddLogSkillChangePlayCount(base.SkillPrm.ownerCard.SelfBattlePlayer.Class, addCount, this); } return NullVfxWithLoading.GetInstance(); } public int GetAddCount() { return base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.add_count, 0); } }