using System.Collections.Generic; using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; public class Skill_cant_summon : SkillBase { public enum CantSummonInfo { None, DeckSelf } private CantSummonInfo type; public override bool IsTargetIndicate => false; protected override bool IsBattleLog { get { if (base.IsBattleLog) { return !base.SkillPrm.selfBattlePlayer.Class.IsDead; } return false; } } public Skill_cant_summon(SkillParameter skillPrm, string option) : base(skillPrm, option) { } public override VfxWithLoading Start(CallParameter parameter) { ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create(); if (base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.cant_summon) == "deck_self") { type = CantSummonInfo.DeckSelf; } foreach (BattleCardBase targetCard in parameter.targetCards) { VfxBase vfx = targetCard.SkillApplyInformation.GiveCantSummon(type); BuffInfo buffInfo = AddBuffInfoIfNeeded(targetCard); BuffInfoContainer buffInfoContainer = new BuffInfoContainer(targetCard, buffInfo, -1, "", null, 0L); base.buffInfoContainer.Add(buffInfoContainer); SetOnLoseEvent(targetCard, buffInfo, buffInfoContainer); parallelVfxPlayer.Register(vfx); } if (IsBattleLog) { List list = new List(); list.Add(base.SkillPrm.selfBattlePlayer.Class); BattleLogManager.GetInstance().AddLogSkillGain(list, this, SkillGainType.CantSummon); } VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create(); vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards)); vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer); return vfxWithLoadingSequential; } public override VfxWithLoading Stop(SkillProcessor skillProcessor) { base.Stop(skillProcessor); ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create(); foreach (BuffInfoContainer item in buffInfoContainer) { VfxBase vfx = item._targetCard.SkillApplyInformation.DepriveCantSummon(type); item._targetCard.RemoveBuffInfo(item._buffInfo); parallelVfxPlayer.Register(vfx); } buffInfoContainer.Clear(); return VfxWithLoading.Create(parallelVfxPlayer); } public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container) { targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card) { card.RemoveBuffInfo(buff); buffInfoContainer.Remove(container); return card.SkillApplyInformation.ForceDepriveCantSummon(); }; } }