using System.Collections; using System.Collections.Generic; using UnityEngine; public class RivayleField : BackGroundBase { public override int FieldId => 41; public RivayleField(string bgmId = "NONE") : base(bgmId) { } protected override void BattleFieldBuild() { BattleCoroutine.GetInstance().StartCoroutine(BackGroundBase.ObjectChecker(0.5f, _str3DFieldPath, delegate { base.Field = GameObject.Find(_str3DFieldPath); base.Field.transform.parent = GameMgr.GetIns().m_GameManagerObj.transform; GimicAudioList = base.Field.GetComponent().GimicAudioList; _fieldModel = base.Field.transform.Find("md_bf_0041_root").gameObject; _fieldParticles = _fieldModel.transform.Find("Particles41").gameObject; _fieldObjDictionary.Add("gate", _fieldModel.transform.Find("md_bf_0041_01_gate").gameObject); m_FieldAnimatorDictionary.Add("gate", _fieldObjDictionary["gate"].GetComponent()); _fieldObjDictionary.Add("tub", _fieldModel.transform.Find("md_bf_0041_01_tub").gameObject); m_FieldAnimatorDictionary.Add("tub", _fieldObjDictionary["tub"].GetComponent()); _fieldParticleSystemDictionary.Add("gimic_2", _fieldParticles.transform.Find("gimic_2").GetComponent()); _fieldParticleSystemDictionary.Add("shake", _fieldParticles.transform.Find("shake").GetComponent()); List list = new List(_fieldObjDictionary.Keys); List list2 = new List(); for (int i = 0; i < _fieldObjDictionary.Count; i++) { list2.Add(_fieldObjDictionary[list[i]]); } GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(list2, delegate { base.SetShaderGlobalColorBG = base.Field.transform.Find("SetMaterialColorBGManager").GetComponent(); base.IsLoadDone = true; }, isBattle: true, isField: true); })); } public override void StartFieldSetEffect(Vector3 pos) { GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_41, pos); } public override void StartFieldTapEffect(int areaId, Vector3 pos) { base.StartFieldTapEffect(areaId, pos); GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_41_1, pos); } protected override IEnumerator RunFieldOpening() { GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_appear_1", "se_field_" + _str3DFieldNo, 0f, 0L); m_FieldAnimatorDictionary["gate"].SetTrigger("Open"); _battleCamera.Camera.transform.localPosition = new Vector3(1742f, -485f, 51f); _battleCamera.Camera.transform.localRotation = Quaternion.Euler(new Vector3(-12f, -90f, 90f)); Vector3[] bezierQuad = MotionUtils.GetBezierQuad(new Vector3(1742f, -485f, 51f), new Vector3(900f, -285f, 18f), new Vector3(184f, 81f, -14f), 10); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("path", bezierQuad, "movetopath", false, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(-8f, -97f, 90.5f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutSine)); yield return new WaitForSeconds(2f); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", _battleCamera.BattleCameraPos, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", _battleCamera.BattleCameraRot, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo)); yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldGimic(GameObject obj) { string tag = obj.tag; if (tag != null && tag == "FieldGimic1" && _gimicCntDictionary[obj.tag] == 0) { _gimicCntDictionary[obj.tag]++; int num = Random.Range(1, 3); GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_gim_{num}", "se_field_" + _str3DFieldNo, 0f, 0L); switch (num) { case 1: m_FieldAnimatorDictionary["tub"].SetTrigger("tap"); yield return new WaitForSeconds(3f); break; case 2: m_FieldAnimatorDictionary["tub"].SetTrigger("fall"); _fieldParticleSystemDictionary["gimic_2"].Play(); yield return new WaitForSeconds(6f); break; } _gimicCntDictionary[obj.tag] = 0; } yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldShake() { m_FieldAnimatorDictionary["tub"].SetTrigger("tap"); _fieldParticleSystemDictionary["shake"].Play(); yield return new WaitForSeconds(0f); } }