// AUTHORED SHIM (not copied). Final loose ends for the M1 compile: (1) namespace // "anchors" -- empty `using` targets in tangentially-copied files reference these // namespaces, which must merely exist; a single internal anchor type declares them. // (2) a few concrete tangential types referenced directly. (3) minimal third-party // serialization/SDK surface. None is on the battle-resolution path. namespace Wizard.AutoTest { internal class _ShimAnchor { } } namespace Wizard.Title { internal class _ShimAnchor { } } namespace Wizard.ErrorDialog { internal class _ShimAnchor { } } namespace Wizard.Bingo { internal class _ShimAnchor { } } namespace Wizard.Scripts.Network.Data.TaskData.BuildDeckPurchase { internal class _ShimAnchor { } } namespace Wizard.Scripts.Network.Data.TaskData.ItemPurchase { internal class _ShimAnchor { } } namespace Wizard.Scripts.Network.Data.TaskData.SkinPurchase { internal class _ShimAnchor { } } namespace Wizard.Scripts.Network.Data.TaskData.SpotCardExchange { internal class _ShimAnchor { } } // These are NAMESPACES (used as `using` targets in copied files), not types. namespace Wizard.DeckSelect.FirstDisplayPageIndexGetter { internal class _ShimAnchor { } } namespace Wizary.StorySelectionWorld { internal class _ShimAnchor { } } namespace Wizard.Scripts.Network.Data.TableData.Arena.TwoPick { internal class _ShimAnchor { } } // IManager: a Cute manager interface implemented by NetworkManager/ResourcesManager. namespace Cute { public interface IManager { } } // ---- third-party serialization / SDK (minimal surface) ---- namespace MessagePack { public static class MessagePackSerializer { public static byte[] Serialize(T obj) => new byte[0]; public static T Deserialize(byte[] bytes) => default; public static string ToJson(byte[] bytes) => ""; public static byte[] FromJson(string json) => new byte[0]; } } namespace MiniJSON { public static class Json { public static object Deserialize(string json) => null; public static string Serialize(object obj) => ""; } } namespace Steamworks { // Steam callback wrapper. Engine constructs via Callback.Create(handler). public sealed class Callback { public delegate void DispatchDelegate(T param); public static Callback Create(DispatchDelegate func) => new Callback(); } public enum EResult { k_EResultOK = 1 } public struct AppId_t { public uint m_AppId; public AppId_t(uint v) { m_AppId = v; } public static explicit operator AppId_t(uint v) => new AppId_t(v); public override string ToString() => m_AppId.ToString(); } public struct CSteamID { public ulong m_SteamID; } public struct HAuthTicket { } public struct SteamNetworkingIdentity { } // Microtransaction auth response struct (callback payload). public struct MicroTxnAuthorizationResponse_t { public AppId_t m_unAppID; public ulong m_ulOrderID; public byte m_bAuthorized; } public struct GetAuthSessionTicketResponse_t { public HAuthTicket m_hAuthTicket; public EResult m_eResult; } // Steam warning-message hook delegate. public delegate void SteamAPIWarningMessageHook_t(int severity, System.Text.StringBuilder debugText); public static class SteamAPI { public static bool Init() => false; public static bool RestartAppIfNecessary(AppId_t appId) => false; public static void RunCallbacks() { } public static void Shutdown() { } } public static class SteamUser { public static HAuthTicket GetAuthSessionTicket(byte[] pTicket, int cbMaxTicket, out uint pcbTicket, ref SteamNetworkingIdentity identity) { pcbTicket = 0; return default; } public static CSteamID GetSteamID() => default; } public static class SteamUtils { public static AppId_t GetAppID() => default; } public static class SteamClient { public static void SetWarningMessageHook(SteamAPIWarningMessageHook_t hook) { } } } // AOT P/Invoke callback attribute (IL2CPP) + StandaloneFileBrowser anchor. namespace AOT { public sealed class MonoPInvokeCallbackAttribute : System.Attribute { public MonoPInvokeCallbackAttribute(System.Type type) { } } } namespace SFB { internal class _ShimAnchor { } } // ---- third-party SDK namespace anchors (referenced via `using`) ---- namespace Facebook { internal class _ShimAnchor { } } namespace Facebook.Unity { public interface ILoginResult { string Error { get; } bool Cancelled { get; } string RawResult { get; } } public delegate void FacebookDelegate(T result); public static class FB { public static bool IsLoggedIn => false; public static void LogInWithReadPermissions(System.Collections.Generic.List permissions, FacebookDelegate callback) { } public static void LogOut() { } } } namespace RedShellSDK { internal class _ShimAnchor { } } namespace ZXing { internal class _ShimAnchor { } } namespace ZXing.QrCode { internal class _ShimAnchor { } } namespace ZXing.QrCode.Internal { internal class _ShimAnchor { } }