using SVSim.BattleNode.Sessions; namespace SVSim.BattleNode.Bridge; /// /// In-process implementation of . The HTTP-side /// do_matching controller calls , which mints a /// 12-digit decimal battle id, stashes a entry in the /// , and returns the node URL the client should connect to. /// The WebSocket handler resolves the same battle id back to the viewer on connect. /// public sealed class MatchingBridge : IMatchingBridge { private readonly IBattleSessionStore _store; private readonly BattleNodeOptions _options; public MatchingBridge(IBattleSessionStore store, BattleNodeOptions options) { _store = store; _options = options; } public PendingMatch RegisterPendingBattle(long viewerId) { // 12-digit decimal battle id mirrors the captures (e.g. "975695075012"). // Cast to long before Math.Abs to avoid OverflowException on int.MinValue. var battleId = (Math.Abs((long)Guid.NewGuid().GetHashCode()) % 1_000_000_000_000L).ToString("D12"); _store.RegisterPending(new PendingBattle(battleId, viewerId)); return new PendingMatch(battleId, _options.NodeServerUrl); } }