using Microsoft.Extensions.Logging.Abstractions;
using NUnit.Framework;
using SVSim.BattleNode.Bridge;
using SVSim.BattleNode.Protocol;
using SVSim.BattleNode.Protocol.Bodies;
using SVSim.BattleNode.Sessions;
using SVSim.BattleNode.Sessions.Participants;
using SVSim.UnitTests.BattleNode.Infrastructure;
namespace SVSim.UnitTests.BattleNode.Sessions;
///
/// Audit Md11 — confirms drops the per-RealParticipant
/// archive when the session
/// terminates. The Scripted bot has no outbound archive of its own, so the test uses a
/// Scripted session (one Real, one ScriptedBot) and asserts only the Real side's archive
/// is cleared.
///
[TestFixture]
public class BattleSessionTerminateCascadeTests
{
[Test, Timeout(10_000)]
public async Task RunAsync_clears_real_participant_archive_on_terminate()
{
var ws = new TestWebSocket();
var real = new RealParticipant(
ws, viewerId: 1, MakeFakeContext(), NullLogger.Instance);
var bot = new ScriptedBotParticipant();
// Pre-load the archive so we can prove it was cleared (not just empty).
real.Outbound.AssignAndArchive(MakeEnvelope(NetworkBattleUri.Matched));
real.Outbound.AssignAndArchive(MakeEnvelope(NetworkBattleUri.BattleStart));
Assume.That(real.Outbound.Archive.Count, Is.EqualTo(2), "Precondition: archive populated.");
var session = new BattleSession(
battleId: "test-bid", type: BattleType.Scripted,
a: real, b: bot, log: NullLogger.Instance);
// Drive RunAsync to completion: closing the incoming side causes
// RealParticipant's read loop to return Close → RunAsync exits → terminate
// cascade fires.
var runTask = session.RunAsync(CancellationToken.None);
ws.CompleteIncoming();
await runTask;
Assert.That(real.Outbound.Archive, Is.Empty,
"RealParticipant's outbound archive must be cleared by the terminate cascade.");
}
private static MsgEnvelope MakeEnvelope(NetworkBattleUri uri) =>
new(uri, ViewerId: 1, Uuid: "u", Bid: null, Try: 0, Cat: EmitCategory.Battle,
PubSeq: null, PlaySeq: null, Body: new RawBody(new Dictionary()));
private static MatchContext MakeFakeContext() => new(
SelfDeckCardIds: Array.Empty(),
ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015",
CountryCode: "JP", UserName: "Test", SleeveId: "0",
EmblemId: "0", DegreeId: "0", FieldId: 0, IsOfficial: 0, BattleType: 11);
}