namespace SVSim.Database.Models.Config;
///
/// Per-rarity weights for a single pack slot. Sum should be ≤ 1.0;
/// remainder absorbs into Bronze via the PickRarity catch-all band.
///
/// is the 1-based slot index as a string (e.g. "8") and is used as the
/// lookup key in . It is null/empty for the global
/// entry, which has no slot affiliation.
///
///
public class SlotRarityWeights
{
/// 1-based slot index (as a string) for entries in PerSlot. Null/empty for the Default entry.
public string? Slot { get; set; }
public double Bronze { get; set; }
public double Silver { get; set; }
public double Gold { get; set; }
public double Legendary { get; set; }
}