using SVSim.BattleNode.Sessions.Participants;
namespace SVSim.BattleNode.Hosting;
///
/// Per-BattleId WS rendezvous for PvP. First arriver parks; second arriver pairs.
/// The handler reads the result and either constructs the session (second arriver)
/// or awaits termination via the participant's session-finished signal (first arriver).
///
public interface IWaitingRoom
{
/// Try to claim a previously-parked first arriver. Returns the first
/// arriver (and clears the slot) if one is parked; null if this caller is the
/// first arriver (caller should then ParkAsync).
RealParticipant? Pair(string battleId, RealParticipant self);
/// Park as the first arriver; await pairing or timeout. Returns the
/// second arriver on pairing; null on timeout / cancellation / TryAdd race.
Task ParkAsync(string battleId, RealParticipant self,
TimeSpan timeout, CancellationToken ct);
/// Best-effort cleanup; idempotent. Called on timeout or cancellation
/// so a stale TCS doesn't linger if the first arriver disconnects before
/// pairing.
void Evict(string battleId);
}