namespace SVSim.Database.Entities.Guild; public class GuildInvite { /// /// Auto-increment surrogate PK. Used as the wire invite_id returned to the client /// and echoed back in cancel_invite / reject_invite requests. /// public long Id { get; set; } public int GuildId { get; set; } public long InviteeViewerId { get; set; } public long InviterViewerId { get; set; } public GuildInviteStatus Status { get; set; } public DateTime CreatedAt { get; set; } public DateTime? RespondedAt { get; set; } public Guild Guild { get; set; } = null!; }