// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Touch\ChoiceTouchProcessor.cs using System; using System.Collections.Generic; using System.Linq; using Cute; using UnityEngine; using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.Touch { public partial class ChoiceTouchProcessor { public ChoiceTouchProcessor(BattleManagerBase battleMgr, BattleCardBase actCard, Prediction prediction, List choiceSkills, bool isEvolve, bool isChoiceBrave, BattleCardBase accelerateCard = null) { } public VfxBase Start() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public virtual VfxBase Update(float dt, Camera camera) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public virtual VfxWith End() => default!; public virtual bool CheckIsEnd() => default!; } }