using Convention; using Cute; using UnityEngine; using Wizard.RoomMatch; namespace Wizard; public static class SoftwareReset { private static string _bootScene; private static void resetAction() { Data.Clear(); GameObject gameObject = GameObject.Find("_GameMgr"); if (gameObject != null) { Object.Destroy(gameObject); } GameObject gameObject2 = GameObject.Find("_Game"); if (gameObject2 != null) { Object.Destroy(gameObject2); } BGMManager.Dispose(); Global.GAME_FONT = null; Global.IS_LOAD_ALLDONE = false; } public static void setAction() { SoftwareResetBase.setSoftwareResetAction(resetAction); } public static void exec(string sceneName = null, bool isFromUserDelete = false) { UIManager.GetInstance().isBattleRecovery = false; _bootScene = sceneName; UIManager.GetInstance().CreatFadeClose(); VideoHostingUtil.OnSoftwareReset(); RoomBase.OnSoftwareReset(); Offline.OnSoftwareReset(); SealedController.OnSoftwareReset(); PlayerPrefsCache.OnSoftwareReset(); // Pre-Phase-5b: released the battle mgr's UI GameObjects via BattleCtrl.BattleRelease // + BattleManagerBase.DisposeBattleGameObj. BattleControl is a stub (chunk 7) and headless // has nothing to dispose; both branches are unreachable safely. } }