using System; [Serializable] public class UISpriteData { public string name = "Sprite"; public int x; public int y; public int width; public int height; public int borderLeft; public int borderRight; public int borderTop; public int borderBottom; public int paddingLeft; public int paddingRight; public int paddingTop; public int paddingBottom; public bool hasBorder => (borderLeft | borderRight | borderTop | borderBottom) != 0; public bool hasPadding => (paddingLeft | paddingRight | paddingTop | paddingBottom) != 0; }