using System.Collections; using UnityEngine; namespace Cute; public class QualityManager : MonoBehaviour, IManager { public enum GPUQualityLevel { } public enum AssetQualityLevel { None} public enum SoundQualityLevel { None} public enum MovieQualityLevel { None} public enum MemoryQualityLevel { } public enum GameQualityLevel { } public enum OutLineLevel { } private Vector2 _deviceResolution = Vector2.zero; private int _defaultFrameRate = 60; public bool isFullScreen; private void Awake() { UpdateFromUnity(); } public int GetFrameRate() { return _defaultFrameRate; } public void UpdateFromUnity() { isFullScreen = Screen.fullScreen; _deviceResolution = new Vector2(Screen.width, Screen.height); } }