using Wizard; public class SkillConditionWrath : ISkillConditionChecker { public bool IsSelfDamageCountGreaterThanSeven { get; private set; } public SkillConditionWrath(string flag) { IsSelfDamageCountGreaterThanSeven = flag == "true"; } public bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false) { int damageCount = playerInfoPair.ReadOnlySelf.SkillInfoClass.DamagedCounter.GetDamageCount(selfTurn: true); bool isForceWrath = playerInfoPair.ReadOnlySelf.SkillInfoClass.SkillApplyInformation.IsForceWrath; if (IsSelfDamageCountGreaterThanSeven) { if (!isForceWrath) { return IsWrath(damageCount); } return true; } if (!isForceWrath) { return !IsWrath(damageCount); } return false; } public bool IsRightPrePlay(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false) { return IsRight(playerInfoPair, option); } public static bool IsWrath(int selfDamageCount) { return selfDamageCount >= 7; } }