namespace Wizard.Battle.Player.ClassCharacter; public class PlayerClassCharacter { public ClassCharacterBase _class { get; protected set; } public PlayerClassCharacter(bool isPlayer) { DataMgr dataMgr = GameMgr.GetIns().GetDataMgr(); if (isPlayer) { if (dataMgr.Is3DSkin(isPlayer)) { _class = new Player3dClassCharacter(dataMgr.GetPlayerSkinId()); } else if (dataMgr.IsHighRankSkinPlayer()) { _class = new PlayerHighRankSpineClassCharacter(); } else { _class = new PlayerSpineClassCharacter(); } } else if (dataMgr.Is3DSkin(isPlayer)) { _class = new Enemy3dClassCharacter(dataMgr.GetEnemySkinId()); } else if (dataMgr.IsHighRankSkinEnemy()) { _class = new EnemyHighRankSpineClassCharacter(); } else { _class = new EnemySpineClassCharacter(); } } public void OutFrame() { _class.OutFrame(); } public void IntoFrame() { _class.IntoFrame(); } public float GetCurrentClipTime() { return _class.GetCurrentClipTime(); } public bool GetCurrentClipIsName(ClassCharaPrm.MotionType motionType) { return _class.GetCurrentClipIsName(motionType); } public void ClearSpineObject() { _class.ClearResourceObject(); } }