using Microsoft.Extensions.DependencyInjection; using NUnit.Framework; using SVSim.BattleNode.Bridge; using SVSim.Database.Repositories.Globals; using SVSim.EmulatedEntrypoint.Matching; using SVSim.UnitTests.Infrastructure; namespace SVSim.UnitTests.Matching; [TestFixture] public class BotRosterTests { private static MatchContext Ctx(string userName, string classId) => new( SelfDeckCardIds: Array.Empty(), ClassId: classId, CharaId: classId, CardMasterName: "card_master_node_10015", CountryCode: "JP", UserName: userName, SleeveId: "0", EmblemId: "0", DegreeId: "0", FieldId: 0, IsOfficial: 0, BattleModeId: BattleModes.TakeTwo); private static async Task NewRosterAsync(SVSimTestFactory factory) { await factory.SeedGlobalsAsync(); var scope = factory.Services.CreateScope(); var globals = scope.ServiceProvider.GetRequiredService(); return new BotRoster(globals); } [Test] public async Task PickAsync_returns_a_bot_with_valid_ai_id_from_rm_ai_setting() { using var factory = new SVSimTestFactory(); var roster = await NewRosterAsync(factory); var bot = await roster.PickAsync(Ctx("PlayerA", "1"), "123456789012"); // Series-1 enemy_ai_id values from data_dumps/client-assets/rm_ai_setting.csv — // one per class (1=Forest, 2=Sword, 3=Rune, 4=Dragon, 5=Shadow, 6=Blood, 7=Haven, 8=Portal). // Must match a real row or the client's RankMatchAISettingList.GetSettingData() throws. Assert.That(bot.AiId, Is.AnyOf(1111, 1121, 1131, 1141, 1151, 1161, 1171, 1181)); } [Test] public async Task PickAsync_returns_bot_with_class_metadata_set() { using var factory = new SVSimTestFactory(); var roster = await NewRosterAsync(factory); var bot = await roster.PickAsync(Ctx("PlayerA", "1"), "123456789012"); Assert.That(bot.ClassId, Is.InRange(1, 8)); Assert.That(bot.CharaId, Is.InRange(1, 8)); Assert.That(bot.UserName, Is.Not.Null.And.Not.Empty); Assert.That(bot.CountryCode, Is.Not.Null.And.Not.Empty); } [Test] public async Task PickAsync_is_deterministic_per_battle_id() { using var factory = new SVSimTestFactory(); var roster = await NewRosterAsync(factory); var ctx = Ctx("PlayerA", "3"); var a = await roster.PickAsync(ctx, "999888777666"); var b = await roster.PickAsync(ctx, "999888777666"); Assert.That(a, Is.EqualTo(b), "Same battleId → same bot, so mid-flight retries get the same opponent."); } [Test] public async Task PickAsync_varies_across_different_battle_ids() { using var factory = new SVSimTestFactory(); var roster = await NewRosterAsync(factory); var ctx = Ctx("PlayerA", "3"); var seen = new HashSet(); for (var i = 0; i < 20; i++) { var bot = await roster.PickAsync(ctx, $"{100000000000 + i}"); seen.Add(bot.AiId); } Assert.That(seen.Count, Is.GreaterThan(1), "Different battle IDs should pick different bots."); } [Test] public async Task PickAsync_throws_when_roster_empty() { // Empty DB (no SeedGlobalsAsync call) → no rows → invariant violated. using var factory = new SVSimTestFactory(); var scope = factory.Services.CreateScope(); var globals = scope.ServiceProvider.GetRequiredService(); var roster = new BotRoster(globals); Assert.That(async () => await roster.PickAsync(Ctx("PlayerA", "1"), "000000000001"), Throws.InvalidOperationException); } }