using MessagePack; using System.Text.Json.Serialization; namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.BasicPuzzle; [MessagePackObject] public class FinishRequest : BaseRequest { [JsonPropertyName("puzzle_id")] [Key("puzzle_id")] public int PuzzleId { get; set; } [JsonPropertyName("retry_count")] [Key("retry_count")] public int RetryCount { get; set; } [JsonPropertyName("is_win")] [Key("is_win")] public bool IsWin { get; set; } }