namespace SVSim.BattleNode.Protocol; /// /// The "resultCode" field on synchronize pushes. 1 = Success, else error. /// Mirrors the full catalog from docs/api-spec/in-battle/enums.md, including /// source typos in the original spec (RoomBattleReadeError, RoomTornament*). /// public enum ReceiveNodeResultCode { None = 0, Success = 1, Different_UUID = 30001, RedisReplyError = 30002, UnexistUserinfoError = 30003, RoomStatusInfoError = 30101, RoomCreateError = 30102, RoomEntryError = 30103, RoomKickError = 30104, RoomLeaveError = 30105, RoomReleaseError = 30106, RoomForceReleaseError = 30107, RoomReenterError = 30108, RoomBattleReadeError = 30109, // source typo per spec, preserved RoomTournamentDeckError = 30110, RoomTournamentError = 30111, RoomSetupLock = 30112, MatchingTimeOut = 30201, UnmatchedError = 30211, CurrentBattleError = 30212, UnexpectedPhaseError = 30213, WatchError = 30302, SwapTimeoutError = 31001, FoundRemovedUserErrorSelf = 32101, FoundRemovedUserErrorOppo = 32102, FoundRemovedUserErrorWatcher = 32103, RoomTimeEndError = 32104, WatcherInRemovedOwnerRoomError = 32105, RoomTornamentOwnTimeEndError = 32106, // source typo per spec, preserved RoomTornamentOppoTimeEndError = 32107, // source typo per spec, preserved BattleFinishTimeEnd = 32108, }