using System.Collections.Generic; using UnityEngine; namespace Wizard; public class AIAttackableCountSimulationUtility : MonoBehaviour { public static void ExecuteChangeAttackableCountAll(List candidates, int attackableCount) { if (candidates == null || candidates.Count <= 0) { return; } for (int i = 0; i < candidates.Count; i++) { AIVirtualCard aIVirtualCard = candidates[i]; if (!aIVirtualCard.IsIndependent && !aIVirtualCard.IsDead) { aIVirtualCard.GiveAttackableCount(attackableCount); } } } public static void ExecuteChangeAttackableCountTargetSelect(int attackableCount, AIScriptTokenArgType whichTarget, AISituationInfo situation) { if (situation != null) { AISelectedTargetInfo situationTarget = situation.GetSituationTarget(whichTarget); if (situationTarget != null && situationTarget.HasTarget) { ExecuteChangeAttackableCountAll(situationTarget.Targets, attackableCount); } } } }