using UnityEngine; using Wizard.Battle.View.Vfx; public class NullStatusPanelControl : IStatusPanelControl { public Vector3 EpPanelOffScreenPosition { get; } public void SetUp(BattleManagerBase battleMgr) { } public void ShowStatus(bool isNewReplayMoveTurn) { } public void ShowPpEp(bool isNotEPMax3, bool fixDirection = false, bool isNewReplay = false, bool isBanmenkun = false) { } public void HideUI() { } public void SetDeck(int num) { } public void SetGrave(int num) { } public void SetHandCount(int num) { } public void ShowStatusPanelAlways() { } public void HideStatusPanelAlways() { } public void ShowStatusPanelOnBattle() { } public void SetPp(int num, int max, bool isNewReplayMoveTurn = false) { } public void PlayIncreasePpAnimation(int oldPp, int newPp) { } public void SetEp(int evo, int cnt) { } public VfxBase PlayIncreaseMaxEpAnimation(int oldMaxEp, int newEp) { return NullVfx.GetInstance(); } public VfxBase PlayIncreaseUsableEpAnimation(int oldUsableEpAmount, int amountOfUsableEpGained, int maxEp) { return NullVfx.GetInstance(); } public VfxBase PlayDecreaseUsableEpAnimation(int oldUsableEpAmount, int usedEp) { return NullVfx.GetInstance(); } public GameObject GetPPPanel() { return null; } public GameObject GetEPIcon() { return null; } public Transform GetClassInfoAnchor() { return null; } }