using SVSim.Database.Common; namespace SVSim.Database.Models; /// /// One battle pass level (1..100). Mirrors a single entry in /load/index.battle_pass_level_info. /// Curve is global, immutable per deploy; cached by IBattlePassService. /// public class BattlePassLevelEntry : BaseEntity { public int Level { get => Id; set => Id = value; } public int RequiredPoint { get; set; } }