using SVSim.Database.Common; namespace SVSim.Database.Models; /// /// One battle pass season. Active season is resolved by time-window /// (StartDate <= now < EndDate). Rewards are loaded via Rewards collection. /// public class BattlePassSeasonEntry : BaseEntity { public string Name { get; set; } = ""; public int MaxLevel { get; set; } public DateTimeOffset StartDate { get; set; } public DateTimeOffset EndDate { get; set; } public bool CanPurchase { get; set; } public int PriceCrystal { get; set; } public string Description { get; set; } = ""; public List Rewards { get; set; } = new(); }