using UnityEngine; namespace Wizard.Dialog.Setting; public class ItemGrid : Item { [SerializeField] private UIGrid _grid; public UIGrid GetUIGrid() { return _grid; } public void SetArangement(UIGrid.Arrangement arrangement) { _grid.arrangement = arrangement; } public UIGrid.Arrangement GetArrangement() { return _grid.arrangement; } public void SetCellWidth(float width) { _grid.cellWidth = width; } public float GetCellWidth() { return _grid.cellWidth; } public void SetCellHeight(float height) { _grid.cellHeight = height; } public float GetCellHeight() { return _grid.cellHeight; } public override void AddChangeCallback(EventDelegate.Callback callback) { } public override void SetActive_SeparatorLine(bool isActive) { } }