using Wizard; using Wizard.Battle; using Wizard.Battle.View.Vfx; public class SkillPreprocessFixedGenericValue : SkillPreprocessBase { private readonly int _value; private readonly string _operator; private readonly IReadOnlyBattleCardInfo _card; public SkillPreprocessFixedGenericValue(IReadOnlyBattleCardInfo card, string operatorStr, int value) { _card = card; _operator = operatorStr; _value = value; } public override bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false) { if (_card.SkillApplyInformation.SkillGenericValueArray == null) { return false; } int num = _card.SkillApplyInformation.SkillGenericValueArray[0]; if (_operator == ">=") { return num >= _value; } if (_operator == ">") { return num > _value; } if (_operator == "<") { return num < _value; } if (_operator == "<=") { return num <= _value; } if (_operator == "!=") { return num != _value; } return num == _value; } public override VfxBase Start(BattlePlayerPair playerPair, SkillBase skill, SkillProcessor skillProcessor, SkillOptionValue optionValue, SkillConditionCheckerOption checkerOption) { return NullVfx.GetInstance(); } }