#nullable enable using SVSim.BattleEngine.Ambient; using NUnit.Framework; using System.Runtime.Serialization; using System.Threading.Tasks; namespace SVSim.BattleEngine.Tests; [TestFixture, Parallelizable(ParallelScope.Self)] public class BattleAmbientTests { [Test] public void Current_IsNull_WhenNoScope() { Assert.That(BattleAmbient.Current, Is.Null); } [Test] public void Require_Throws_WhenNoScope() { Assert.Throws(() => BattleAmbient.Require()); } [Test] public void Enter_SetsCurrent_RestoresOnDispose() { var ctx = new BattleAmbientContext { ViewerId = 42 }; Assert.That(BattleAmbient.Current, Is.Null); using (var _ = BattleAmbient.Enter(ctx)) { Assert.That(BattleAmbient.Current, Is.SameAs(ctx)); Assert.That(BattleAmbient.Require().ViewerId, Is.EqualTo(42)); } Assert.That(BattleAmbient.Current, Is.Null); } [Test] public void Enter_Nested_RestoresPriorOnDispose() { var outer = new BattleAmbientContext { ViewerId = 1 }; var inner = new BattleAmbientContext { ViewerId = 2 }; using (var _o = BattleAmbient.Enter(outer)) { Assert.That(BattleAmbient.Current!.ViewerId, Is.EqualTo(1)); using (var _i = BattleAmbient.Enter(inner)) { Assert.That(BattleAmbient.Current!.ViewerId, Is.EqualTo(2)); } Assert.That(BattleAmbient.Current!.ViewerId, Is.EqualTo(1)); } } [Test] public async Task Enter_FlowsAcrossAwait() { var ctx = new BattleAmbientContext { ViewerId = 99 }; using (var _ = BattleAmbient.Enter(ctx)) { await Task.Yield(); Assert.That(BattleAmbient.Current, Is.SameAs(ctx)); } } [Test] public async Task Enter_IsolatedBetweenConcurrentTasks() { var ctxA = new BattleAmbientContext { ViewerId = 100 }; var ctxB = new BattleAmbientContext { ViewerId = 200 }; var taskA = Task.Run(async () => { using var _ = BattleAmbient.Enter(ctxA); await Task.Delay(20); return BattleAmbient.Current!.ViewerId; }); var taskB = Task.Run(async () => { using var _ = BattleAmbient.Enter(ctxB); await Task.Delay(20); return BattleAmbient.Current!.ViewerId; }); var results = await Task.WhenAll(taskA, taskB); Assert.That(results[0], Is.EqualTo(100)); Assert.That(results[1], Is.EqualTo(200)); } [Test] public void IsForecast_ReadsAmbient_WhenScopeActive() { var ctx = new BattleAmbientContext { IsForecast = false }; using var _ = BattleAmbient.Enter(ctx); Assert.That(BattleManagerBase.IsForecast, Is.False); ctx.IsForecast = true; Assert.That(BattleManagerBase.IsForecast, Is.True); } [Test] public void IsForecast_WriteInsideScope_WritesAmbient_NotFallback() { var ctx = new BattleAmbientContext { IsForecast = false }; using (var _ = BattleAmbient.Enter(ctx)) { BattleManagerBase.IsForecast = true; Assert.That(ctx.IsForecast, Is.True); } } [Test] public void IsForecast_OutsideScope_FallsBackToStatic() { Assert.That(BattleAmbient.Current, Is.Null); BattleManagerBase.IsForecast = true; Assert.That(BattleManagerBase.IsForecast, Is.True); BattleManagerBase.IsForecast = false; Assert.That(BattleManagerBase.IsForecast, Is.False); } [Test] public void IsRandomDraw_RoundtripsAmbient_And_Fallback() { Assert.That(BattleAmbient.Current, Is.Null); BattleManagerBase.IsRandomDraw = true; Assert.That(BattleManagerBase.IsRandomDraw, Is.True); var ctx = new BattleAmbientContext { IsRandomDraw = false }; using (var _ = BattleAmbient.Enter(ctx)) { Assert.That(BattleManagerBase.IsRandomDraw, Is.False); } Assert.That(BattleManagerBase.IsRandomDraw, Is.True); BattleManagerBase.IsRandomDraw = false; } [Test] public void GetIns_ReadsAmbient_WhenScopeActive() { var fakeMgr = (BattleManagerBase)System.Runtime.Serialization .FormatterServices.GetUninitializedObject(typeof(BattleManagerBase)); var ctx = new BattleAmbientContext { Mgr = fakeMgr }; using var _ = BattleAmbient.Enter(ctx); Assert.That(BattleManagerBase.GetIns(), Is.SameAs(fakeMgr)); } [Test] public void GetIns_OutsideScope_FallsBackToStatic() { Assert.That(BattleAmbient.Current, Is.Null); var v = BattleManagerBase.GetIns(); Assert.Pass($"GetIns()={(v is null ? "null" : v.GetType().Name)}"); } }