using System; using System.Collections.Generic; using LitJson; namespace Wizard; public class CampaignBattleWin { public enum eBoxGrade { None } public enum eBoxStatus { } public bool IsInSessionCampaign { get; private set; } public bool IsHaveSpecialWinReward { get; private set; } public int EndUnixTime { get; private set; } public int MaxBoxNum { get; private set; } public int GetBoxNum { get; private set; } public eBoxGrade BoxGrade { get; private set; } public eBoxStatus BoxStatus { get; private set; } public List RewardList { get; private set; } public SpecialTreasureInfo SpecialTreasureInfo { get; private set; } public void Parse(JsonData json) { IsInSessionCampaign = true; GetBoxNum = json["daily_box_got_num"].ToInt(); MaxBoxNum = json["max_daily_box_got_num"].ToInt(); BoxGrade = (eBoxGrade)json["grade_id"].ToInt(); BoxStatus = (eBoxStatus)json["daily_rare_box_state"].ToInt(); EndUnixTime = (int)ConvertTime.DateTimeToUnixTime(DateTime.Parse(json["end_time"].ToString())); RewardList = new List(); JsonData jsonData = json["limited_reward_info"]; for (int i = 0; i < jsonData.Count; i++) { RewardList.Add(new CampaignRewardInfo(jsonData[i])); } if (json.Keys.Contains("special_treasure_info")) { IsHaveSpecialWinReward = true; SpecialTreasureInfo = new SpecialTreasureInfo(json["special_treasure_info"]); } } }