using Wizard.Battle.Card.InnerOptions; using Wizard.Battle.Player.Emotion; using Wizard.Battle.View; namespace Wizard.Battle; public class EnemyAIInnerOptionsBuilder : IInnerOptionsBuilder { public IPlayerEmotion CreatePlayerEmotion(IClassBattleCardView classCardView) { return new NullPlayerEmotion(); } public IEmotion CreateEnemyEmotion(IClassBattleCardView classCardView) { return new EnemyAIEmotion("0", classCardView.ClassCharacter, null); // Pre-Phase-5b: emotion id + EnemyAI not reachable headless } public CardInnerOptionsBase CreateCardOptions() { return new CardInnerOptionsBase(); } }