using Wizard.Battle.View; using Wizard.Battle.View.Vfx; public class PlayerClassBattleCard : ClassBattleCardBase { public PlayerClassBattleCard(ClassBuildInfo buildInfo) : base(buildInfo) { } protected override IBattleCardView CreateView(BattleCardView.BuildInfo buildInfo, bool isNullView) { if (isNullView) { return new NullClassBattleCardView(buildInfo); } return new PlayerClassBattleCardView(buildInfo); } }