using System.Collections.Generic; using Wizard.Battle; public class SkillTargetLoadTargetFilter : ISkillTargetFilter { private IReadOnlyBattleCardInfo _ownerCard; public SkillTargetLoadTargetFilter(IReadOnlyBattleCardInfo ownerCard) { _ownerCard = ownerCard; } public IEnumerable Filtering(IEnumerable battlePlayerInfos, SkillConditionCheckerOption option) { return _ownerCard.SkillApplyInformation.LoadTargetList(); } }