using SVSim.Database.Common; using SVSim.Database.Enums; namespace SVSim.Database.Models; /// /// One reward cell on a battle pass season (track × level). Capture shows at most one /// reward per (season, track, level) — enforced by unique index in DbContext. /// RewardType integers come from . /// public class BattlePassRewardEntry : BaseEntity { public int SeasonId { get; set; } public BattlePassTrack Track { get; set; } public int Level { get; set; } public UserGoodsType RewardType { get; set; } public long RewardDetailId { get; set; } public int RewardNumber { get; set; } public bool IsAppealExclusion { get; set; } public BattlePassSeasonEntry Season { get; set; } = null!; }