using Wizard.Battle.Recovery; // PASS-8/Phase-2 STUB: 1,285-line client-side story/area-selection UI reduced to the // compile-time surface external callers touch. Held alive by story/area/quest navigation // chain calling AreaSelectUI.SetRecoveryData from battle-recovery paths. One member // preserved (SetRecoveryData); two additional members were initially in the stub — // IsUseChapterListClearedMask and GetChapterTitleStory — but cascade round 1 auto-removed // them when ChapterSelectButton.cs was deleted. See Task 2b of PASS8-PLAN.md. public class AreaSelectUI : UIBase { public static void SetRecoveryData(SetupConditionInfo setupInfo) { } }