using SVSim.Database.Common; using SVSim.Database.Enums; namespace SVSim.Database.Models; /// /// Per-claim record. Presence of a row = is_received: true on the wire reward. /// Unique on (ViewerId, SeasonId, Track, Level). /// public class ViewerBattlePassClaimEntry : BaseEntity { public long ViewerId { get; set; } public int SeasonId { get; set; } public BattlePassTrack Track { get; set; } public int Level { get; set; } public DateTimeOffset ClaimedAt { get; set; } }