namespace SVSim.BattleNode.Sessions.Dispatch.Handlers;
/// Echo is the receiver's per-frame ack; the client has no inbound Echo handler, so the
/// node consumes it (bullet-2 audit). Relaying would risk an echo->echo storm.
internal sealed class EchoHandler : IFrameHandler
{
public IReadOnlyList Handle(FrameDispatchContext ctx) => Array.Empty();
}