using UnityEngine; public class ColorOverwrite : MonoBehaviour { public enum Change { No, Yes, UseDeckColorSet, UseBingoButtonSet } [SerializeField] private Change _change; [SerializeField] private bool _dontChangeEffectDistance; [SerializeField] private bool _dontChangeEffectStyle; public Change ColorChange => _change; public bool DontChangeEffectDistance => _dontChangeEffectDistance; public bool DontChangeEffectStyle => _dontChangeEffectStyle; }