using System.Net; using System.Text; using System.Text.Json; using Microsoft.Extensions.DependencyInjection; using SVSim.Bootstrap.Importers; using SVSim.Database; using SVSim.UnitTests.Infrastructure; namespace SVSim.UnitTests.Controllers; /// /// Drives the importer + controller against the full production pack seed (35 packs). Guards /// against regressions in either layer caused by future seed refreshes. /// public class PackControllerFullCatalogTests { [Test] public async Task Info_returns_full_35_pack_catalog_from_production_seed() { // The production seed (packs.json) is overlaid by a 3-pack test fixture in the default test // output dir (see SVSim.UnitTests.csproj). For this test we need the FULL 35-pack catalog, // so we point PackImporter at a temp seed dir holding only the upstream production seed // (copied from the Bootstrap project's source-tree Data/seeds/). var prodSeed = LocateProdSeed("packs.json"); var tempSeedDir = Path.Combine(Path.GetTempPath(), "svsim-pack-prod-" + Guid.NewGuid().ToString("N")); Directory.CreateDirectory(tempSeedDir); try { File.Copy(prodSeed, Path.Combine(tempSeedDir, "packs.json")); using var factory = new SVSimTestFactory(); // Run the default seed pipeline first so the per-domain importers populate surrounding tables, // then re-run PackImporter against the prod seed to overwrite the fixture-loaded packs. await factory.SeedGlobalsAsync(); using (var scope = factory.Services.CreateScope()) { var ctx = scope.ServiceProvider.GetRequiredService(); await new PackImporter().ImportAsync(ctx, tempSeedDir); } long viewerId = await factory.SeedViewerAsync(); using var client = factory.CreateAuthenticatedClient(viewerId); var response = await client.PostAsync( "/pack/info", new StringContent("""{"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""", Encoding.UTF8, "application/json")); var body = await response.Content.ReadAsStringAsync(); Assert.That(response.StatusCode, Is.EqualTo(HttpStatusCode.OK), body); using var doc = JsonDocument.Parse(body); var list = doc.RootElement.GetProperty("pack_config_list"); Assert.That(list.GetArrayLength(), Is.EqualTo(35), "Full prod seed should yield 35 active packs as of 2026-05-23."); // Spot-check pack 99047 (LegendCardPack throwback, pack_category=1) bool sawSpecial = false; for (int i = 0; i < list.GetArrayLength(); i++) { var el = list[i]; if (el.GetProperty("parent_gacha_id").GetInt32() == 99047) { Assert.That(el.GetProperty("pack_category").GetInt32(), Is.EqualTo(1), "99047 is a LegendCardPack (category 1) in the prod capture."); sawSpecial = true; break; } } Assert.That(sawSpecial, Is.True, "pack 99047 must be in the prod capture output."); } finally { try { Directory.Delete(tempSeedDir, recursive: true); } catch { /* best-effort cleanup */ } } } /// /// The test output dir's Data/seeds/packs.json is the fixture overlay (3 packs). The /// upstream production seed lives in the Bootstrap project's source tree. Walk up from the /// test binary dir to the repo root and locate it there. /// private static string LocateProdSeed(string fileName) { var dir = new DirectoryInfo(AppContext.BaseDirectory); while (dir is not null) { var candidate = Path.Combine(dir.FullName, "SVSim.Bootstrap", "Data", "seeds", fileName); if (File.Exists(candidate)) return candidate; dir = dir.Parent; } throw new FileNotFoundException( $"Could not locate SVSim.Bootstrap/Data/seeds/{fileName} above {AppContext.BaseDirectory}."); } }