using System.Text.Json;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Common;
/// Serializes int as a JSON string ("123"), deserializes from either form. Several
/// /basic_puzzle/* fields use this on the wire (puzzle_master_id, total_count, reward_type, etc.).
public sealed class StringifiedIntConverter : JsonConverter
{
public override int Read(ref Utf8JsonReader r, Type _, JsonSerializerOptions __) =>
r.TokenType switch
{
JsonTokenType.String when int.TryParse(r.GetString(), out var v) => v,
JsonTokenType.Number => r.GetInt32(),
_ => 0
};
public override void Write(Utf8JsonWriter w, int v, JsonSerializerOptions _) =>
w.WriteStringValue(v.ToString());
}
/// Same for long. Reward ids fit in int but the client uses long internally.
public sealed class StringifiedLongConverter : JsonConverter
{
public override long Read(ref Utf8JsonReader r, Type _, JsonSerializerOptions __) =>
r.TokenType switch
{
JsonTokenType.String when long.TryParse(r.GetString(), out var v) => v,
JsonTokenType.Number => r.GetInt64(),
_ => 0
};
public override void Write(Utf8JsonWriter w, long v, JsonSerializerOptions _) =>
w.WriteStringValue(v.ToString());
}