using System.Text.Json.Serialization; using MessagePack; using SVSim.EmulatedEntrypoint.Models.Dtos.Common; namespace SVSim.EmulatedEntrypoint.Models.Dtos.Common.BasicPuzzle; [MessagePackObject] public class PuzzleGroupResponse { [JsonPropertyName("puzzle_master_id")] [JsonConverter(typeof(StringifiedIntConverter))] [Key("puzzle_master_id")] public int PuzzleMasterId { get; set; } [JsonPropertyName("puzzle_data")] [Key("puzzle_data")] public List PuzzleData { get; set; } = new(); [JsonPropertyName("puzzle_chara_id")] [JsonConverter(typeof(StringifiedIntConverter))] [Key("puzzle_chara_id")] public int PuzzleCharaId { get; set; } [JsonPropertyName("puzzle_difficulty_name_list")] [Key("puzzle_difficulty_name_list")] public Dictionary PuzzleDifficultyNameList { get; set; } = new(); [JsonPropertyName("is_all_cleared")] [Key("is_all_cleared")] public bool IsAllCleared { get; set; } [JsonPropertyName("chara_id")] [JsonConverter(typeof(StringifiedIntConverter))] [Key("chara_id")] public int CharaId { get; set; } [JsonPropertyName("sort_type")] [JsonConverter(typeof(StringifiedIntConverter))] [Key("sort_type")] public int SortType { get; set; } [JsonPropertyName("basic_title_text_id")] [Key("basic_title_text_id")] public string BasicTitleTextId { get; set; } = string.Empty; [JsonPropertyName("is_mission_target")] [Key("is_mission_target")] public bool IsMissionTarget { get; set; } }