using UnityEngine; using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; public class NullClassInfomationUI : IClassInfomationUI { private static NullClassInfomationUI _instance; public static NullClassInfomationUI GetInstance() { if (_instance == null) { _instance = new NullClassInfomationUI(); } return _instance; } protected NullClassInfomationUI() { } public void ShowInfomation(bool playEffect) { } public void NewReplayUpdateInfomation(NetworkBattleReceiver.ClassInfoUiInfo classInfo) { } public void HideInfomation() { } public void HideOtherInfomation() { } public void HideAllInfomation() { } public VfxBase LoadResources(Transform parent, bool isPlayer) { return NullVfx.GetInstance(); } public void SetUpEvent(BattlePlayerBase player) { } public void Recovery() { } public GameObject GetInfomationUI() { return null; } public void SetIsSelect(bool flg) { } public void SetInCardFocus(bool flg) { } public void SetTouchable(bool flag) { } }