using System.Net;
using System.Text;
using System.Text.Json;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Bootstrap.Importers;
using SVSim.Database;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Controllers;
///
/// Drives the importer + controller against the full production pack seed (35 packs). Guards
/// against regressions in either layer caused by future seed refreshes.
///
public class PackControllerProdCaptureTests
{
[Test]
public async Task Info_returns_full_35_pack_catalog_from_prod_capture()
{
// The production seed (packs.json) is overlaid by a 3-pack test fixture in the default test
// output dir (see SVSim.UnitTests.csproj). For this test we need the FULL 35-pack catalog,
// so we point PackImporter at a temp seed dir holding only the upstream production seed
// (copied from the Bootstrap project's source-tree Data/seeds/).
var prodSeed = LocateProdSeed("packs.json");
var tempSeedDir = Path.Combine(Path.GetTempPath(), "svsim-pack-prod-" + Guid.NewGuid().ToString("N"));
Directory.CreateDirectory(tempSeedDir);
try
{
File.Copy(prodSeed, Path.Combine(tempSeedDir, "packs.json"));
using var factory = new SVSimTestFactory();
// Run the default seed pipeline first so GlobalsImporter populates surrounding tables,
// then re-run PackImporter against the prod seed to overwrite the fixture-loaded packs.
await factory.SeedGlobalsAsync();
using (var scope = factory.Services.CreateScope())
{
var ctx = scope.ServiceProvider.GetRequiredService();
await new PackImporter().ImportAsync(ctx, tempSeedDir);
}
long viewerId = await factory.SeedViewerAsync();
using var client = factory.CreateAuthenticatedClient(viewerId);
var response = await client.PostAsync(
"/pack/info",
new StringContent("""{"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""",
Encoding.UTF8, "application/json"));
var body = await response.Content.ReadAsStringAsync();
Assert.That(response.StatusCode, Is.EqualTo(HttpStatusCode.OK), body);
using var doc = JsonDocument.Parse(body);
var list = doc.RootElement.GetProperty("pack_config_list");
Assert.That(list.GetArrayLength(), Is.EqualTo(35),
"Full prod seed should yield 35 active packs as of 2026-05-23.");
// Spot-check pack 99047 (LegendCardPack throwback, pack_category=1)
bool sawSpecial = false;
for (int i = 0; i < list.GetArrayLength(); i++)
{
var el = list[i];
if (el.GetProperty("parent_gacha_id").GetInt32() == 99047)
{
Assert.That(el.GetProperty("pack_category").GetInt32(), Is.EqualTo(1),
"99047 is a LegendCardPack (category 1) in the prod capture.");
sawSpecial = true;
break;
}
}
Assert.That(sawSpecial, Is.True, "pack 99047 must be in the prod capture output.");
}
finally
{
try { Directory.Delete(tempSeedDir, recursive: true); } catch { /* best-effort cleanup */ }
}
}
///
/// The test output dir's Data/seeds/packs.json is the fixture overlay (3 packs). The
/// upstream production seed lives in the Bootstrap project's source tree. Walk up from the
/// test binary dir to the repo root and locate it there.
///
private static string LocateProdSeed(string fileName)
{
var dir = new DirectoryInfo(AppContext.BaseDirectory);
while (dir is not null)
{
var candidate = Path.Combine(dir.FullName, "SVSim.Bootstrap", "Data", "seeds", fileName);
if (File.Exists(candidate)) return candidate;
dir = dir.Parent;
}
throw new FileNotFoundException(
$"Could not locate SVSim.Bootstrap/Data/seeds/{fileName} above {AppContext.BaseDirectory}.");
}
}