using SVSim.Database.Common;
using SVSim.Database.Enums;
namespace SVSim.Database.Models;
///
/// One reward cell on a battle pass season (track × level). Capture shows at most one
/// reward per (season, track, level) — enforced by unique index in DbContext.
/// RewardType integers come from .
///
public class BattlePassRewardEntry : BaseEntity
{
public int SeasonId { get; set; }
public BattlePassTrack Track { get; set; }
public int Level { get; set; }
public int RewardType { get; set; }
public long RewardDetailId { get; set; }
public int RewardNumber { get; set; }
public bool IsAppealExclusion { get; set; }
public BattlePassSeasonEntry Season { get; set; } = null!;
}