using System.Globalization;
using CsvHelper;
using CsvHelper.Configuration;
using SVSim.Database.Common;
using Microsoft.EntityFrameworkCore;
using SVSim.Database.Models;
namespace SVSim.Database.DataSeeders;
///
/// Loads base data aside from cards into the DB. Cards excluded due to how many of them there are.
///
public class BaseDataSeeder : IDataSeeder
{
private static string DataPath(string fileName) =>
Path.Combine(AppContext.BaseDirectory, "Data", fileName);
private static List ReadCsv(string fileName) where TMap : ClassMap, new()
{
using StreamReader reader = new(DataPath(fileName));
using CsvReader csv = new(reader, CultureInfo.InvariantCulture);
csv.Context.RegisterClassMap();
return csv.GetRecords().ToList();
}
private class ClassEntryMap : ClassMap
{
public ClassEntryMap()
{
Map(m => m.Id).Name("id");
Map(m => m.Name).Name("name");
Map(m => m.DefaultLeaderSkin).Ignore();
}
}
private class LeaderSkinEntryMap : ClassMap
{
public LeaderSkinEntryMap()
{
Map(m => m.Id).Name("class_chara_id");
Map(m => m.Name).Name("class_chara_name");
Map(m => m.ClassId).Name("clan");
Map(m => m.Class).Ignore();
Map(m => m.Viewers).Ignore();
Map(m => m.EmoteId).Ignore();
}
}
private class EmblemEntryMap : ClassMap
{
public EmblemEntryMap()
{
Map(m => m.Id).Name("emblem_id");
}
}
private class SleeveEntryMap : ClassMap
{
public SleeveEntryMap()
{
Map(m => m.Id).Name("sleeve_id");
}
}
private class DegreeEntryMap : ClassMap
{
public DegreeEntryMap()
{
Map(m => m.Id).Name("degree_id");
}
}
private class BattlefieldEntryMap : ClassMap
{
public BattlefieldEntryMap()
{
Map(m => m.Id).Name("value");
Map(m => m.IsOpen).Name("is_open");
}
}
private class MyPageBackgroundEntryMap : ClassMap
{
public MyPageBackgroundEntryMap()
{
Map(m => m.Id).Name("id");
}
}
private class ClassExpEntryMap : ClassMap
{
public ClassExpEntryMap()
{
Map(m => m.Id).Name("level");
Map(m => m.NecessaryExp).Name("necessary_exp");
}
}
private class RankInfoEntryMap : ClassMap
{
public RankInfoEntryMap()
{
Map(m => m.Id).Name("rank_id");
Map(m => m.Name).Name("rank_name");
Map(m => m.NecessaryPoint).Name("necessary_point");
Map(m => m.AccumulatePoint).Name("accumulate_point");
Map(m => m.LowerLimitPoint).Name("lower_limit_point");
Map(m => m.BaseAddBp).Name("base_add_bp");
Map(m => m.BaseDropBp).Name("base_drop_bp");
Map(m => m.StreakBonusPt).Name("streak_bonus_pt");
Map(m => m.WinBonus).Name("win_bonus");
Map(m => m.LoseBonus).Name("lose_bonus");
Map(m => m.MaxWinBonus).Name("max_win_bonus");
Map(m => m.MaxLoseBonus).Name("max_lose_bonus");
Map(m => m.IsPromotionWar).Name("is_promotion_war");
Map(m => m.MatchCount).Name("match_count");
Map(m => m.NecessaryWin).Name("necessary_win");
Map(m => m.ResetLose).Name("reset_lose");
Map(m => m.AccumulateMasterPoint).Name("accumulate_master_point");
}
}
private class CardCosmeticRewardMap : ClassMap
{
public CardCosmeticRewardMap()
{
Map(m => m.CardId).Name("card_id");
Map(m => m.Type).Name("type");
Map(m => m.CosmeticId).Name("cosmetic_id");
Map(m => m.Quantity).Name("quantity").Default(1);
Map(m => m.Card).Ignore();
}
}
public void Seed(ModelBuilder builder)
{
// Migrations bake the HasData rows into InsertData calls — once the migration is
// generated, runtime model-creation no longer needs the CSVs. Tools that only query
// an already-migrated DB (e.g. SVSim.CardImport) don't ship the Data folder; skip
// gracefully so DbContext construction succeeds for them.
if (!File.Exists(DataPath("classes.csv")))
{
Console.Error.WriteLine($"[BaseDataSeeder] Skipping seed: Data folder not found at {DataPath("")}");
return;
}
List classes = ReadCsv("classes.csv");
List leaderSkins = ReadCsv("leaderskins.csv");
leaderSkins.ForEach(skin =>
{
if (skin.ClassId == 0)
{
skin.ClassId = null;
}
});
List emblems = ReadCsv("emblems.csv");
List degrees = ReadCsv("degrees.csv");
List sleeves = ReadCsv("sleeves.csv");
List battlefields = ReadCsv("battlefields.csv");
List myPageBackgrounds = ReadCsv("mypagebackgrounds.csv");
List rankinfos = ReadCsv("ranks.csv");
List classexp = ReadCsv("classexp.csv");
List cardCosmeticRewards = ReadCsv("card_cosmetic_rewards.csv");
builder.Entity().HasData(classes);
builder.Entity().HasData(leaderSkins);
builder.Entity().HasData(emblems);
builder.Entity().HasData(sleeves);
builder.Entity().HasData(degrees);
builder.Entity().HasData(battlefields);
builder.Entity().HasData(myPageBackgrounds);
builder.Entity().HasData(rankinfos);
builder.Entity().HasData(classexp);
builder.Entity().HasData(cardCosmeticRewards);
}
}