// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Touch\EvolutionTouchProcessor.cs using System; using System.Collections.Generic; using System.Linq; using Cute; using UnityEngine; using Wizard.Battle.Resource; using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.Touch { public partial class EvolutionTouchProcessor { private readonly BattleManagerBase _battleMgr; private readonly BattlePlayer _battlePlayer; private readonly IEnumerable _targetCards; private GameObject _lastFocusedObject; private BattleCardBase _lastFocusedCard; private InputMgr _inputMgr; private IBattleResourceMgr _resourceMgr; private bool _isForceEnd; private bool _isDetailPanelEvolution; public Func OnAfterEvolveDragSelect; private bool _stopSelectFlag; private List _selectSkills; private readonly Prediction _prediction; private readonly Func, List, bool, SkillTargetSelectTouchProcessor> _getSkillTargetSelectTouchProcessorFunc; public EvolutionTouchProcessor(BattleManagerBase battleMgr, InputMgr inputMgr, IBattleResourceMgr resourceMgr, bool inDetailPanelEvolution, Func, List, bool, SkillTargetSelectTouchProcessor> getSkillTargetSelectTouchProcessorFunc, Prediction prediction) { } public VfxBase Start() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase Update(float dt, Camera camera) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxWith End() => default!; protected VfxBase CreateEvolutionSelectEndVfx(BattleCardBase targetCard) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); private BattleCardBase GetBattleCardFromObject(GameObject cardObject) => default!; public virtual VfxBase ShowEvolutionMessage() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public virtual bool CheckIsEnd() => default!; public void SetStopSelectFlag() { } } }