using System; using NUnit.Framework; using SVSim.BattleEngine.Rng; namespace SVSim.BattleEngine.Tests { [TestFixture] public class RngSeamTests { // RandomSourceBridge.Range must mirror the engine's exact roll arithmetic: // BattleManagerBase.StableRandom does `(int)Math.Floor((double)val * unit)`. [Test] public void Bridge_Range_mirrors_engine_floor_arithmetic() { Assert.That(RandomSourceBridge.Range(7, 0.0), Is.EqualTo(0)); // floor(7*0) = 0 Assert.That(RandomSourceBridge.Range(7, 0.999), Is.EqualTo(6)); // floor(6.993) = 6 (never == val) Assert.That(RandomSourceBridge.Range(3, 0.5), Is.EqualTo(1)); // floor(1.5) = 1 (middle of 3) Assert.That(RandomSourceBridge.Range(1, 0.5), Is.EqualTo(0)); // floor(0.5) = 0 } // SeededRandomSource(seed) must reproduce the engine's own generators EXACTLY: BattleManagerBase // seeds both _stableRandom and _stableRandomOnlySelf as `new System.Random(RandomSeed)` // (BattleManagerBase.cs:721-722). NextUnit() == synced.NextDouble(); NextSelf(max) == self.Next(max). [Test] public void SeededSource_reproduces_two_System_Random_streams() { const int seed = 12345; var src = new SeededRandomSource(seed); var refSynced = new System.Random(seed); // mirrors _stableRandom var refSelf = new System.Random(seed); // mirrors _stableRandomOnlySelf (separate stream) for (int i = 0; i < 8; i++) Assert.That(src.NextUnit(), Is.EqualTo(refSynced.NextDouble()), $"NextUnit drift at {i}"); for (int i = 0; i < 8; i++) Assert.That(src.NextSelf(100), Is.EqualTo(refSelf.Next(100)), $"NextSelf drift at {i}"); } } }